Archive for June, 2004
Windows XP Problems and Solutions
Wednesday, June 30th, 2004 | LiveJournal Archives | 2 Comments
This isn’t so much of a journal entry as a list of resources I’m going to reference when I rebuild my xp box next week. Do not, I repeat, do NOT berate me for my operating system choice, the only reason I’m even posting this as public is because I thought someone else may be interested in some of these links if they’re having similar issues.
- General Windows XP Setup(simplistic, but informative)
- WindowsXP Setup and Maintenance
- Application Compatability (maybe will fix rights problems with older apps)
- WindowsXP Downloads
- Service Pack 2 RC2
- TweakXP.com (a resource no advanced XP user should be without)
- How to move your “Documents and Settings” folder*
Maybe it’s time to stop working on this and go on to making the Fraklid map for Starcraft.
*Hmmm, maybe it’s only worth it to move Desktop and My Documents to the D: drive, rather than the entire Documents and Settings folder. It’s looking like a giant pain in the ass to move everything and really, so long as the actual data is safely off the C: drive, I should be fine.
Tuesday, June 29th, 2004 | LiveJournal Archives | 3 Comments
So I’ve started working on some Starcraft maps recently and am now really looking forward to playing them. I just need to get together with zero_interrupt, blu3warri0r, and corwin75 and schedule some time. I guess if there are any Starcrafters out there amongst you, feel free to contact me about a game. I’m pretty much free to do whatever I want after 5:30 CST. ReplayTV means I don’t have to watch TV, so I’m not bound by their scheduling any more, god my child is going to be spoiled.
Anyway. A long time ago, Julian made this map, Alamo. It was awesome, he made a simple map but it didn’t work, the AI and triggers didn’t work correctly and the mexicans never attacked, or didn’t attack forcefully enough. So I took the map home over the weekend, and started reading up on AIs and triggers and other scripts and got the thing working. It was the best “map settings” map we’d ever collectively made because it was almost a perfect 50% chance to win or lose. You never knew, when you started, if it was going to go your way, or the enemy’s way. When you won, it was a lot of work and a lot of luck. When you lost, it was devastating and horrific as hordes of zerg came flooding over the walls in waves so large you didn’t know what to do with yourself. After a few weeks or months of play, Julian decided it was too hard, or easy, or something. I don’t remember, but he took it home and tweaked it. When he brought it back, it sucked. The zerg didn’t do anything. He reprogramed all the scripts and triggers and they didn’t work right. Then he tried to fix it again, and broke it the other way and they worked too fast. He never got it right, and when I went to try to fix it, the magic was gone, I couldn’t do anything to make it work again. Unfortunately, we’d all replaced our orignal copies with the new improved copy. Alamo was gone forever and all we could do, was think back and remember the Alamo (ironic, actually).
So I started trying to recreate the feel of Alamo while not duplicating it. I’ve created two maps that take a slightly different approach to the historic battle. They both look to have some great potential, but I haven’t had a chance to play them yet. I’m really looking forward to trying them out though. They’re both four player maps, but could probably be played with three. unfortunately, that’s just not enough. Hmm, a new idea for a new map is brewing, or at least a new trigger and script. Now I just need to design a map around it. Maybe I will make a campaign someday, even if it’s just a few maps.
Shit, I don’t have anything really interesting to say. I’ll stop wasting your time.
Tuesday, June 29th, 2004 | LiveJournal Archives | No Comments
100 things you probably didn’t care about, but I did the meme anyway because I’m in the lab and I’m bored.
Saturday, June 26th, 2004 | LiveJournal Archives | 2 Comments
wow, I was actually able to read all of my livejournal posts with no delays or “server not found”. Anyway, I have to go read the module for the game I’m running at noon. It’s gonna be interesting, running levels 12, 9, 3, and 3 through a module together. I hope I don’t kill everyone but the 12, or some wierd shit like that. I’m gonna try to actually prep npcs on this one cause I know this module can get trick. I have 3 hours, I need to go.
Thursday, June 24th, 2004 | LiveJournal Archives | No Comments
So I went to the Microsoft Security Class today afterall… I think it’s because Steve and Craig didn’t want to suffer alone. Sheesh that shit is dry. Anyway, I’ll be going tomorrow too, so you can breathe a sigh of relief that I won’t be online posting lame journal entries all day.
unless I get bored and start posting them from my PDA. 😉
Protected:
Thursday, June 24th, 2004 | LiveJournal Archives | Enter your password to view comments.
Thursday, June 24th, 2004 | LiveJournal Archives | 3 Comments
Heather’s curled up in a little ball of stress and sickness again today. I was hoping a day all to herself yesterday would help, but she seems to be even sadder and more depressed this morning than yesterday. I know I used to spend a lot of time depressed and I know how hard it is. I even got tested for Chronic Depression at one point and the doctor said it was nothing chemical, I was just depressed. Heather actually takes anti-depressants, so I’d hate to see her this week without them. She said she even took two the other day.
I started writing a lot of extra stuff here, but decided that it was stuff that Heather would probably prefer I not share, so you’ll have to wait and see if she talks about what’s bothering her, and us.
Wednesday, June 23rd, 2004 | LiveJournal Archives | No Comments
god, I’m so desperately bored, I’m tempted to watch Bubble Boy again.
I don’t know where my replacement is, he said he needed to work for someone else in the building this morning, but “this morning” ended over two hours ago so now I’m stillsitting here. I’m tired of making these little, one line posts, so I’m trying to type some more crap in here, but I really don’t have much to say. I’ve checked a bunch of people in and out of computers, watch Bubble Boy, listened to music, spent way too much time on LiveJournal, and mostly just sat on my ass. I wish I could say I’ve done something interesting, but aside from writing three lame paragraphs in my new writing practice journal, I’ve done abso-fucking-lutely nothing. At least yesterday I… no… I didn’t do anything then either. This summer is turning into a giant snooze-fest for the most part. I need an excuse to get out and do something fun, but more than an excuse, I need some extra cash to do something fun (unless you guys got some cheap/free ideas). I’d love to go to Six Flags, but even with a coke can, I don’t know if we can pull it off. To be honest, I’d really love to go somewhere, out of Texas especially, but with our budgetary issues, I don’t think I could pull it off. Disposable cash declining, adventurous freedom diminishing, now settling in to stagnancy.
I want to go home and drink beer in my hammock. I’m gonna need some beer.
Wednesday, June 23rd, 2004 | LiveJournal Archives | No Comments
Twice?
http://www.dentonrc.com/sharedcontent/dws/drc/localnews/stories/DRC_City_sets.1c3f447d6.html
Wednesday, June 23rd, 2004 | LiveJournal Archives | 2 Comments
What do you know, I’ve been in the paper again. I didn’t realize I was so popular.
“We plan to take full advantage of it when it does get built,” said Kacey Close, who, along with his wife, has lobbied for a dog park in Denton for years. He said such a place would offer enormous exercise and socialization potential to the couple’s two dogs. “We could really benefit from one in Denton.”
(Registration Required – Free)
http://www.dentonrc.com/sharedcontent/dws/drc/localnews/stories/DRC_Dog_park.268b0dee8.html