Gaming

Fiasco in the Funhouse…

Friday, April 26th, 2013 | Gaming | 1 Comment

…in which I rise from the dead and share some more gaming material.

This past weekend was ReaperCon 2013. I’ve been attending ReaperCon for three years now, primarily for the gaming, but secondarily, for the metal trade. For the past two years, I’ve actually been a volunteer game master. And in this role, I’ve used this forum to introduce people to Fisaco!

Fiasco!

A game of powerful ambition & poor impulse control

Fiasco! is an unconventional role playing game that is, by design, a one shot story that attempts to simulate great movies of ambition gone sideways. Movies like Fargo and Lock, Stock & Two Smoking Barrels are about normal, everyday people who find themselves in a rapidly decaying situation in which they struggle to get out alive, and often fail. Jason Morningstar wrote Fiasco! in an attempt to capture that same feeling in a loosely structured role playing framework. I was immediately intrigued and petrified by the entire concept of a fully improvisational, unguided, free form game. But after several sessions with close friends, I have decided that this is an experience that everyone should try at least once. And this led me to volunteer my services at ReaperCon.

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It’s Character Building…

Friday, July 6th, 2012 | Gaming | 4 Comments

…in which I talk a little about the new Marvel Heroic Roleplaying system, and present my first character build.

Honestly, this is less of a blog and more of an excuse to publish my build of Havok for my upcoming game of the new Margaret Weis Productions Marvel Heroic Roleplaying game. And to that effect, I’m going to cut to the chase and post the datafile first since I suspect/hope that’s what most visitors will be looking for.

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Finding the Path…

Wednesday, February 8th, 2012 | Gaming | 2 Comments

…in which I talk about Pathfinder and role-playing in general.

So, it’s no secret to anyone that I play and love role-playing games. I’ve been playing D&D in some fashion or another for the past 24  years, starting with a game at lunch in the 5th grade. I still remember how terrible that game was. We only played once and it was a chaotic mess of pre-teen imagination and fantasized gore. That didn’t dissuade me from the game, rather, from that I saw potential for something so much better. With story, and better understanding of the mechanics, there could be something so much greater. It would be years, however, until I discovered that potential.

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The End of the Road…

Wednesday, November 9th, 2011 | Gaming | No Comments

…in which I talk about the end of an Adventure!

So this past weekend, after several weeks of missed sessions due to chaotic schedules, health issues, and other unpredictable interruptions, we finally wrapped up the final storyline in my most recently run role playing game. The end of a game always feels kind of strange to me, with mixed feelings of accomplished satisfaction and confused disorientation. It doesn’t seem to matter whether I’m running the game or playing, whenever we get to the final climactic scene, it just always feels like I’m anticipating the next step.

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