Fiasco in the Funhouse…

Friday, April 26th, 2013 | Gaming | 1 Comment

…in which I rise from the dead and share some more gaming material.

This past weekend was ReaperCon 2013. I’ve been attending ReaperCon for three years now, primarily for the gaming, but secondarily, for the metal trade. For the past two years, I’ve actually been a volunteer game master. And in this role, I’ve used this forum to introduce people to Fisaco!


A game of powerful ambition & poor impulse control

Fiasco! is an unconventional role playing game that is, by design, a one shot story that attempts to simulate great movies of ambition gone sideways. Movies like Fargo and Lock, Stock & Two Smoking Barrels are about normal, everyday people who find themselves in a rapidly decaying situation in which they struggle to get out alive, and often fail. Jason Morningstar wrote Fiasco! in an attempt to capture that same feeling in a loosely structured role playing framework. I was immediately intrigued and petrified by the entire concept of a fully improvisational, unguided, free form game. But after several sessions with close friends, I have decided that this is an experience that everyone should try at least once. And this led me to volunteer my services at ReaperCon.

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It’s Character Building…

Friday, July 6th, 2012 | Gaming | 4 Comments

…in which I talk a little about the new Marvel Heroic Roleplaying system, and present my first character build.

Honestly, this is less of a blog and more of an excuse to publish my build of Havok for my upcoming game of the new Margaret Weis Productions Marvel Heroic Roleplaying game. And to that effect, I’m going to cut to the chase and post the datafile first since I suspect/hope that’s what most visitors will be looking for.

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Finding the Path…

Wednesday, February 8th, 2012 | Gaming | 2 Comments

…in which I talk about Pathfinder and role-playing in general.

So, it’s no secret to anyone that I play and love role-playing games. I’ve been playing D&D in some fashion or another for the past 24  years, starting with a game at lunch in the 5th grade. I still remember how terrible that game was. We only played once and it was a chaotic mess of pre-teen imagination and fantasized gore. That didn’t dissuade me from the game, rather, from that I saw potential for something so much better. With story, and better understanding of the mechanics, there could be something so much greater. It would be years, however, until I discovered that potential.

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I Used to Write a Weekly Blog…

Wednesday, January 11th, 2012 | Video Games | No Comments

Dragon Shout


…but I’ve been busy.

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The End of the Road…

Wednesday, November 9th, 2011 | Gaming | No Comments

…in which I talk about the end of an Adventure!

So this past weekend, after several weeks of missed sessions due to chaotic schedules, health issues, and other unpredictable interruptions, we finally wrapped up the final storyline in my most recently run role playing game. The end of a game always feels kind of strange to me, with mixed feelings of accomplished satisfaction and confused disorientation. It doesn’t seem to matter whether I’m running the game or playing, whenever we get to the final climactic scene, it just always feels like I’m anticipating the next step.

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Impulse Overdrive…

Wednesday, October 12th, 2011 | Video Games | No Comments

… in which I talk about picking up a new game, completely on a whim.

As of late, with financial and time constraints, I haven’t been buying as many games as I used to. It’s not that I used to buy a ton, I’ve always been pretty conservative, but I’ve really learned to curb my impulse and unnecessary spending. I’ve also found, at least in recent years, that I am fairly immune to most conventional marketing. No matter how cool an ad makes something look, I find that I can pretty much ignore its call unless I have a genuine, vested interest in the product. To that effect, when I buy a new game, it’s usually with much research and a pre-order for a much anticipated release, or a late release buy after the price has started to slip. Yesterday, however, I saw the release of Forza Motorsport 4 on a passing Tweet and decided that I really needed a new driving game.

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Your Head Will Collapse But There’s Nothing In It…

Wednesday, September 28th, 2011 | Board Games | No Comments

…in which I talk about an unfounded fascination with Lovecraftian games.

I’m going to plainly state up front that I’ve never read any Lovecraft, nor do I have more than even a passing understanding of the entire Cthulhu mythos (I had to Google the spelling of Cthulhu, even). This has not, however, stopped me from developing an almost insatiable appetite for Cthulhu based board/card/dice games. I’ve got four in my game closet now, and every time another one pops up on my radar, my ears definitely prick up. Of course, even in the light of this obsession, there’s still one Cthulhu game that I can’t foster an appreciation or excitement for: Arkham Horror.

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I Sure Will Miss That Little Boy and His Marine Mammal…

Wednesday, July 27th, 2011 | Entertainment, Memories | 3 Comments

…in which I talk about my time with Gordon and the Whale.

As some of you may have heard, Gordon and the Whale will be shutting down as of August 31st. My involvement with the plucky little movie site that could is an odd tale at best, but from what I understand, most everyone who worked for the site has a similar story of curious nature. So as the site winds itself down into the annals of internet history, I’d like to take a moment to reflect on my involvement therein.

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A Small World Review, Long Overdue…

Wednesday, July 6th, 2011 | Board Games, Reviews | No Comments

…in which I talk about a board game I’ve been playing for months, and has been on the market for years.

So, it was over a year ago that I began to be interested in the game Small World, on the impersonal recommendation of such internet celebrity as Wil Wheaton. And while I was convinced that I would almost definitely enjoy the game, I was shy on cash, and – as always – shy on players, so I was hesitant to make the investment. As it turned out, before I had the funds to buy the full game, a version was released for the iPad for (at the time) only $5. To me, that’s an agreeable preview, and according to all reviews, it was an exact port of the original. And then came GenCon.

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Planes, Trains, and Swimming Pools…

Thursday, June 23rd, 2011 | Entertainment, Family | 3 Comments

…in which I talk about a fantastic Saturday out with the family.

So, this post is a day late, and if I ever received any money from my single Google Ad over there, it would be a dollar short. Nevertheless, here is my weekly update.

This past Saturday, the city of Denton offered innumerable activities that laid before us great temptation. The first and foremost of these was the annual Denton Air Show, followed very closely by the inaugural celebrations for the DCTA A-Train, and lastly an invitation to go to the Denton Water Works. With all these choices, we weren’t sure how to make the most of our Saturday, so we started off trying to do just about everything!

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